
Every 10 points of intel will raise at least one Intel Level, unlocking additional information about an Empire. Intel is valued between 0 and 100, representing how much information one has about another Empire. When making your way to the contact page on the UI tab to the left, one of the new diplomatic options is to “Build Spy Network.” This assigns an available Envoy to infiltrate the desired Empire and gather intelligence on them. You could have a peaceful first contact right from the start or from a deliberate or accidental event, Empires might take a hostile stance, and a first contact war is started.

The results can vary on both yours and the target Empire’s diplomatic stance. First contact is set into story stages similar to archeology dig sites, where Envoys hope to eventually make a breakthrough and progress to the next chapter before establishing communications. Now when encountering a new space entity, Envoy leaders can be assigned to contact them. As of the update, much about the galaxy is better hidden by a “fog of war,” keeping you from learning everything about new alien contacts immediately.

With the release of the 3.0 “Dick” Update and the Nemesis expansion, contacting and dealing with newly encountered Alien Empires has become much more complex and can even be lethal.

New Intelligence and Espionage systems let you spy on and conduct operations against both allies and rivals.īefore you can spy on these aliens, you need to find them first. Now, players can potentially topple their rivals by striking from the shadows. As Stellaris continues to receive new mechanics and changes, Empires are being offered new avenues of dominating the galaxy, be it through warfare, economy, diplomacy and more.
